Wednesday, October 3, 2012

Wanted: 2D artist/animator for mobile game(s)

EDIT: I've selected an artist, thanks to all the applicants!

I am looking for an artist and animator to work with me on my current project, a mobile app game for Android (and eventually iPhone). The project is basically feature complete, I have been working on it for several months now, and what is left is polishing and adding a few animations I haven't made placeholders for. The art right now is all just temp stuff that I made myself using Paint and Gimp.

The current company name is Sevomasean Productions, the same name I used when making flash games in college (and is, as such, open to change since it's a pretty terrible name). Right now I have no real web presence, as it's just me and the 10-15 hours a week I find time to contribute to the project. Once this project has real art and is closer to release, I plan to set up a site (possibly under a new name) and start hyping up the project more. I'm aiming for a holiday release, as my current projects have me done with my end around Halloween (then add testing, extra balancing, etc).

For my resume of past completed games, my Newgrounds site is http://arclite83.newgrounds.com. Please note that Newgrounds cleared out most of the images associated with my account through some cleanup they ran about a year ago, so the only pieces that still have icon art, etc, are the ones that are still linked in featured categories (a defense game, and a valentines day holiday game). The short of it is I made flash games in college for beer money. Now that I'm a professional programmer I'm applying my work skills to making a few apps in my spare time, this being the first of hopefully many.

The Game:

Run an alchemist's potion shop: fill orders, unlock upgrades, become rich and popular, and pay your wizard landlord to keep him from turning you into a frog!

Work fast to assemble customer's orders from a recipe list that starts simple and grows as more ingredients and formulas are unlocked. The simple color-based recipes are easy and intuitive, while the extra ingredients add complexity and keep the game interesting. Fill orders quickly and accurately to earn popularity, giving you more customers and better tips. As you progress, your evil wizard landlord will throw obstacles in your path, such as preventing you from restocking an ingredient or making rounds shorter, to try and ensure your failure. Earn money, restock your inventory, and buy permanent or temporary upgrades from the market that allow you to make even larger profits. Set aside rent money before it's due, or work extra hard right before the wizard shows up to collect; just make sure you have all the money when the time comes, or it's game over!

Easy mode is designed for kids or ultra-casual players, and features no rent and a small credit each round to ensure the fun never ends. Normal is a balanced game, with fair rent and a reasonable number of obstacles to make the game challenging but still relaxing. Hard mode has a much steeper rent curve, and the wizard will repeatedly harass you to try and trip you up. Once you earn enough you can purchase the deed to the potion shop, and be rid of the wizard forever! Afterwards, you can continue to play your character and see how much money you can accrue, or start again on a different difficulty setting.

Amount of work:

This is all approximate based on what I have now and my best guesses for the finished product.
6 background screens
10-12 button animations
~30 icons for inventory items, etc
app launcher icons
5-6 static section backgrounds (popup notices, money, etc)
11 cut scenes (intro and game over scenes, plus 9 short 'announcement' scenes when events happen)
player animations, 6-7 distinct actions
customer animations, 2-3 actions

Compensation:

This is a tough one for me to settle on what is fair (upfront payments vs percentage of profit, etc), and I'm open to talking about it more with the right candidate. Like I said, right now the team is just me, and I'm looking for someone interested in possibly forging a longer relationship for other game app ideas I have. This is not intended to be some big life changing money maker, though I do believe I have something that could do well if it's given enough attention to detail and polish. Also, I don't have a lot of capital for this, it's just a spare time thing right now. I'm much more open to a profit percentage than shelling out buckets upfront. If that's not something you would be comfortable with, I completely understand: people deserve to get paid for their work, and this position will likely NEVER be something you can feed yourself on solely. I certainly don't expect to. The plan is put it on Android, use whatever profits come from that to port it to Apple, and then move on to the next app. If it pays for new laptop, I'll call it a big win.

Job Requirements:

I'm really looking for someone who can draw/animate, be it by hand or computer. I'm looking for a childish, whimsical feel, like a Saturday morning cartoon, or a Disney short, or Bitey of Brackenwood, etc. This is meant to be a game for a generally younger audience, so going for a lighter feel is a big priority for me. I'm especially interested in simple animation samples if you've got them.

Please send inquiries, resumes, and work samples to <REMOVED>. Show me yours and I'll show you mine - quality work samples from interested parties will get a link to the latest beta APK file to load on their Android devices and see what you would be working on.

I look forward to hearing from you!